Sunday, February 26, 2006

Russell Beattie Notebook: WTF 2.0

Russ compares the “make cool toy; give it away free; …?” Web 2.0 bubble to the mobile market: “I deal with companies every day who have no qualms about charging 25 cents to send 160 characters of data from one person to another, or who have no problems charging $3.00 for a 10kb .gif image or a bad .midi version of a popular song, or even up to $10.00 for a small Java clone of Tetris— a 20 year old game. Unlike the web world, the mobile world is accustomed to charging for every thing that has the slightest bit of value.”